![]() In this regard, the HQ is effectively no different from a city. On these maps, HQ capture is not feasible, but games can still be ended in reasonable times simply by seizing territory and funding over repeated pushes. Nevertheless, there are still plenty of maps that do still adopt the traditional method of placing HQs in safe places behind the means of production. HQs here can be open to 'cheese' strategies of immediately rushing the first built Infantry over to capture it - usually this is safeguarded against by placing an immobile pre-deployed unit on top, such as a Lander, so some investment is still required to unlock it first. Some maps may go a step farther and place the HQ so far forward that they could be considered a 'contested' property, usually on larger maps where reinforcing a siege would otherwise be very time-consuming and expensive. Defense of the HQ must always be considered on these maps, especially against Sami who can instantly capture HQs using her SCOP Victory March. This is done mainly for gameplay reasons - it draws fighting to these areas and opens attack opportunities for sieging the HQ long enough to force a capture, usually as an alternative to a momentum-based win condition which itself is faster than a rout. ![]() ![]() Many maps in Advance Wars By Web are fundamentally different from maps in the vanilla games in that the HQ is often placed forward of the primary bases rather than behind them. If multiple HQs are present on a map, the capture of any one of them will count as a defeat for that player. The Headquarters is the most strategically important property on any map, as in addition to providing income and repairs, supplies and 4 of defense for land units, it functions as one of the opposing players' victory conditions, where its capture will count as a defeat for the owning player. Its in "alpha" so it should be in the works along with other things.ĮDIT 3: dev confirmed that lin and penny were more complicated to add than most, and that like the other features its in the works.When captured, results in defeat for the player Defense It seems like they just dont have the special vision of lin coded in, and weather is yet to be added. I probably will make a quick post to when the english translation is added.ĮDIT: The dev already added some english translation directly into the site.ĮDIT 2: Thanks to gippy for bringing up that lin and penny are missing (so another con) For those who are wondering why I decided to post this before the english translation came out, I just thought it was too great to not tell people about. Even with it being in chinese, midway through my first game I got the hang of it all. The game is in "alpha", although it does not seem to have any issues (several players have already played a few games). I guess you can say the lack of an in game editor is a con. This makes it a little inconvenient to start matches as of this moment, although the intuitive interface + english user guide (in the discord), makes this a little easier (and overall manageable). They are planning to add an in game map editor (currently you need to use an external website or program, I am not sure which it is), a single player mode, and a translated version. Map list currently is made up of several awbw maps (maybe with edits, have not examined them closely), as well as some new ones (and anyone can upload a new map), so the maps are several times better than you can find in the carts. ![]() Unlike awbw it uses a refreshless interface (allowing for asynchronous and live play). Has custom COs (although you can just ban them if you want). It has all the Dor COs and mechanics except maybe temp ports/airports. Idk why the dev gave it that name even though its dor in every single aspect. It is called "tiny wars": (, discord is ). Yesterday in the awbw discord someone mentioned that a person has made Dor as a website (awbw esque). TLDR: If you dont feel like reading what I am writing, than just join the discord and click the link to the website.
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